UV Mapping made easy – Part 1

In this first video we will go through some issues that you might face when doing some uv mapping, even for some basic objects. The way you model, group and transform the geometry might cause some unexpected problems. This video is part of our new course.

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Procedural shading in Arnold

In this video we will create several procedural textures to recreate some real world shading effects, such as rust and painted metal. We take advantage of the alShaders noise library for Arnold, and also use some native Maya nodes, like the blendColors, samplerInfo and remap nodes. This video is part of the procedural shading section of our new course.

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Project a mesh to another with rayProject

In this video we take advantage of the rayProject node from the soup plugin, to recreate some 3D shapes with better topology. This video is part of the bonus section of our new course.

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Manipulating UVS in 3D Space

In this video we’ll have a look at some “soup” nodes that will allow us to manipulate the uvs in the 3D space, converting the uvs into an editable mesh. We will also take the time to create a python script to automate the process so we don’t have to recreate the same setup over and over. This video is part of of our new course.

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Your First Mari Python Script

In this video we will take a look at scripting inside Mari. You might be familiar with python within Maya, but although you can apply the same syntax, you will have to get used to the Mari API. We will create a script to automate the process of importing cameras and projecting their respective images, keeping everything organized. It’s a quick and easy script to understand and it will be a great start if you want to get into Mari’s Python API. This video is part of of our new course.

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