Russian Roulette sampling

russian_roulette_arnold_maya

In this post we’ll have a look at some sampling technics that can dramatically speed up your render times without affecting image quality. Let’s explore the alSurface shader for Arnold, and the “magic” Russian Roulette check-box.

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Rendering large scale ocean surfaces in Maya

aaocean_maya

Rendering large scale ocean surfaces can be an hard task to accomplish, there are plenty of plugins and built in tools to do it, but it’s not always simple to setup and understand the technical attributes. In this post I will walk you through the scene setup to achieve the final result you can see in the above image.

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Crop factor in Maya 3D cameras

In this video we show you how to properly set your 3D camera to match the real world camera, either by using the original sensor size or the crop multiplier in the focal length. This video is part of the CG Generalist Course.

AlNoise textures for arnold

arnold_noise_textures

If you been following Grant Warwick’s Mastering Vray series, you certainly reconsider procedural texturing. But 3ds Max users have some powerful noise shaders/textures, like the Bercon noise, which as far as I know it’s not available for Maya. In this post we are going to explore some 3rd party noise textures, part of the alShaders library, that will give you more flexibility than the standard noise/fractal textures.

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5 Useful Python Commands

useful_python_maya_commands

In this post I will share 5 python commands that you can use in your scripts or in your daily tasks inside Maya. Things like renaming transform and shape nodes, query material connections or manage your lights attributes. Really simple to understand and ready to use in the script editor.

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