In this video we’re going to automate the process by creating a simple python script that will replace a default file node by an alTriplanar node, setting everything properly. This is a video sample from our new course
In this video we will have a look at the alTriplanar node from the alShaders library for arnold. This node can be used to quickly texture an object without uv’s. This video is part of our new course (pre order period) .
In this first video we will go through some issues that you might face when doing some uv mapping, even for some basic objects. The way you model, group and transform the geometry might cause some unexpected problems. This video is part of our new course.
In this video we will create several procedural textures to recreate some real world shading effects, such as rust and painted metal. We take advantage of the alShaders noise library for Arnold, and also use some native Maya nodes, like the blendColors, samplerInfo and remap nodes. This video is part of the procedural shading section of our new course.