Category Archives: Texturing

Patters in 3D – Lesson 2

We continue to explore #patterns in 3D, playing with noisy patterns from the alShader library, and how to understand the layering system in Maya and arnold render engine. See you soon,

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Shading and Lighting

shading_and_lighting

So, while setting up my laptop to handle the 3D freelancer thing, I been thinking about writing a book about shading and lighting, not that I know much about it, but because I want to share my approach, at least for starters, it can help others to understand another way of thinking about shading and lighting in 3D. No book for now, not even soon I believe, have a read and let me know if you would like more information like this.

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Shading networks in Maya

In this video we will be looking at shading networks in Maya, working with the alShaders library and common Maya shading nodes. This video is part of our last course.

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Advanced Shading Techniques vol 2 – short preview

In this video, taken from the new course from therenderblog, we will be looking at the subject uv’s.. This video is part of our last course.

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Layered shaders – Part 1

In the video we focus on generating maps for our asset from the main diffuse map, using the alShaders library nodes like alLayerColor and alRemapColor. This video is part of our last course.

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