Category Archives: Texturing

AlNoise textures for arnold


If you been following Grant Warwick’s Mastering Vray series, you certainly reconsider procedural texturing. But 3ds Max users have some powerful noise shaders/textures, like the Bercon noise, which as far as I know it’s not available for Maya. In this post we are going to explore some 3rd party noise textures, part of the alShaders library, that will give you more flexibility than the standard noise/fractal textures.

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Using maya projections for texture reference

maya projection texturing

When you are trying to match the texture details from a real image, it can be difficult to get it right just by looking at it. In this post I am going to share how using maya projections can help you in your texturing tasks. The basic idea is to project your image reference in the geometry and bake that texture to UV space.

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Adding texture detail with noise shaders in maya


I am working in this old-looking scene where I need too add some dirt/moss. Most of the textures are done in photoshop where I add all the details needed, but in some objects it would be less efficient doing that way, which requires some sort of uv editing and hand painting the details in a way that “looks good”. So instead of that we can use procedual shaders/nodes to mix some tileable textures untill we get a decent result.

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Creating texture patterns in maya


If you are like me and you dont use much illustrator or you even dont know how to make repetitive patterns in photoshop, you may want to try doing it in maya. The basic workflow is to model the primitive shapes and use snapshot or duplicate special to make the patters that you need. Then just do an “ID pass” type of render and use it as a mask in your texture editing software.

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