Tag Archives: deep composting

Deep Compositing with vray

deep_compositing_maya_vray_nuke

Deep compositing is one of the most wanted features of the EXR 2.0 integration with major render packages. Rendering deep image data is currently supported only by renderman and mantra. Arnold render has also the ability to render deep data but it’s not avaliable yet. In other hand, vray has a “deep pixels” plugin that is capable of writing this type of data for maya and 3ds max, and also a “deep reader” plugin for nuke. In this tutorial I am going to show you how you can write deep images with maya/3ds max and vray.

Continue reading