Tag Archives: layered texture

Adding texture detail with noise shaders in maya

procedual_texturing_with_noise

I am working in this old-looking scene where I need too add some dirt/moss. Most of the textures are done in photoshop where I add all the details needed, but in some objects it would be less efficient doing that way, which requires some sort of uv editing and hand painting the details in a way that “looks good”. So instead of that we can use procedual shaders/nodes to mix some tileable textures untill we get a decent result.

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