Tag Archives: multi-tile

Multi-Tile UV workflow in Nuke

multi_tile_uv_nuke

So I am working on this floor texture using a tileable texture as a base. The problem with tileables in this case is that you will get a lot of repetition. My idea was to paint over some patches in mari to break that pattern. I thought that would be a good idea to import the floor geometry and camera to nuke and check where I needed to paint those patches, using the nuke’s scanline render for quick feedback. Since I was using multi tile uv’s I was not sure how to setup the textures and uv space inside nuke, but it’s very easy as you will see in this post.

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10 Maya tips to boost your workflow

maya_tips

In this post I will share some tips and tricks that will help you to improve your workflow when working in Maya. From small python scripts that can resize your 4k images to a smaller format when doing some preview renders, to simple tips and shortcuts, I am sure that there will be something for every maya artist around.

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