In this video we will have a look on how to clean up highlights and general lighting information so you we have a better diffuse input in the shaders. This video is part of of our new course.
Tag Archives: shader
Turntables, wireframe renders or even playbasts are some of the possible ways to show your work in a breakdown. Everyone has their own way to do it. In this post I am going to show you my aproach, which consists of combining ambient occlusion, wireframe and the clay base grey-ish shader.