Tag Archives: shader

Highlight removal techniques for texturing

In this video we will have a look on how to clean up highlights and general lighting information so you we have a better diffuse input in the shaders. This video is part of of our new course.

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Clay render with ambient occlusion, wireframe and specular


Turntables, wireframe renders or even playbasts are some of the possible ways to show your work in a breakdown. Everyone has their own way to do it. In this post I am going to show you my aproach, which consists of combining ambient occlusion, wireframe and the clay base grey-ish shader.

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