In this video we will have a look at the alTriplanar node from the alShaders library for arnold. This node can be used to quickly texture an object without uv’s. This video is part of our new course (pre order period) .
Tag Archives: texturing
In this post we will have a look at a free maya plugin that generates a “curvature map”, from where you can extract edge/concavity masks. This plugin will create a vertex color set with red, green and blue information that you use to mask out parts of your model for procedural shading effects.
Rendering large scale ocean surfaces can be an hard task to accomplish, there are plenty of plugins and built in tools to do it, but it’s not always simple to setup and understand the technical attributes. In this post I will walk you through the scene setup to achieve the final result you can see in the above image.
If you been following Grant Warwick’s Mastering Vray series, you certainly reconsider procedural texturing. But 3ds Max users have some powerful noise shaders/textures, like the Bercon noise, which as far as I know it’s not available for Maya. In this post we are going to explore some 3rd party noise textures, part of the alShaders library, that will give you more flexibility than the standard noise/fractal textures.
I was always very skeptical about these kind of programs where you take a bunch of photos, press the button and “magic” happens. Well, I had to try this PhotoScan software by Agisoft, and see for myself. I was very impressed with the results and excited with the possibilities. It’s really easy to use, gives you great results and I have only scratched the surface of it.