Tag Archives: texturing

Photoshop for 3D artists


Mari is becoming the standard painting software these days, but photoshop still have a lot of use for 3D artists. It’s such a versatile software that even if you not painting your textures inside photoshop you can use it to prepare your textures, projections, cleaning, etc. In this post I will share a few tips that I use in photoshop from a 3D artist point of view.

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Ptex workflow with arnold and mari


Ptex has been around for a few years now, but the lack of support in major render packages and 3D programs made it difficult for freelance artists to integrate into their own pipeline. I decided to give it a try in my current project and see the pros and cons by myself. So in this post I am going to show you how I painted ptex textures in mari and the workflow you need to follow if you want to test it on your own projects. Along the way a few photoshop and mari tips.

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Adding texture detail with noise shaders in maya


I am working in this old-looking scene where I need too add some dirt/moss. Most of the textures are done in photoshop where I add all the details needed, but in some objects it would be less efficient doing that way, which requires some sort of uv editing and hand painting the details in a way that “looks good”. So instead of that we can use procedual shaders/nodes to mix some tileable textures untill we get a decent result.

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Creating texture patterns in maya


If you are like me and you dont use much illustrator or you even dont know how to make repetitive patterns in photoshop, you may want to try doing it in maya. The basic workflow is to model the primitive shapes and use snapshot or duplicate special to make the patters that you need. Then just do an “ID pass” type of render and use it as a mask in your texture editing software.

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