Tag Archives: vray

Using maya projections for texture reference

maya projection texturing

When you are trying to match the texture details from a real image, it can be difficult to get it right just by looking at it. In this post I am going to share how using maya projections can help you in your texturing tasks. The basic idea is to project your image reference in the geometry and bake that texture to UV space.

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Loading render passes/aov’s inside maya renderview with python

load aovs maya python

One of the nice features of vray is the ability to load the different render passes inside the vray framebuffer in maya. This give us the option to troubleshoot for example the aliasing issues like noise and such. Lately I have been working mostly with arnold and wanted to add this feature. In this post I am going to share how I did it, using python.

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