Tag Archives: vrayDistanceTex

Render-time perfect booleans with VRayDistanceTex

vray_booleans_distance_texture

I don’t like to use booleans at all, but I came across this video¬†where the guys from chaosgroup show how they used the¬†VRayDistanceTex to make render-time booleans, similar to the renderman feature. There is no cutting or “bad” geometry tesselation, this is render-time raytracing. In this post I will show you how to do this in maya, but if you are using 3ds max you can do it as well using the same aproach.

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